Wednesday, January 19, 2011

Week One: In Which Progress is Made on a Graphical Basis

Although we have only had one week of classes so far and have yet to really begin work on complete our new goals for this semester I have started to do a few modifications to our current textures. If you remember the game What Does it All Mean by Something Clever last semester, you'll probably remember that although the game performed well, and included most requirements, it looked a bit too dark, or not as enjoyable as it could be. So this past week I have experimented by changing certain textures to various styles to see what would work best, I tried with some cartoony graphic, and have started working on some code in OpenGL that makes things appear cell-shaded. I have also tried implementing a graphical style reminiscent of the new Tron movie, which I think would fit well with a few other object already in our game (i.e. the force field and points bubbles).

I'm not yet happy with the results, but I'll keep working until I get it just right.

Now knowing of the requirement for more advanced textures including things like bump mapping, I will start work on that as soon as possible. In addition to the texture swaps I have begun some preliminary sketches for the addition of more vehicles and more characters to be included in our game to vary it and make it a more complete package. Although since more models is not a requirement it will be something that will have to be done in my spare time or once we get more important things out of the way, but as we're not too focused quite yet it seems like the perfect time to add as much extra as I can.

I have confidence that by the end of the semester our game will blow you away, and as a group we hope to be able to sell the complete product someday.

- N. Gale

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